Finals this week, then my semester is over! Yay!!!
I decided not to take summer classes, because, well--my budget. But, UC San Diego is offering a certificate in Interaction Design through Coursera. It costs $343 and includes 6 classes and a Capstone, and runs from June 16 to July 6. I think it would help supplement my studies and I should be able to use CE funding to cover the cost. Using CE funding would also force me to actually earn the certificate--there has to be a deliverable. The courses are similar to ones I've already taken, but I'm curious to see how they're taught--some of the topics are different and new to me. The more I read through the curriculum, the more excited I get :)
1. Human-Computer Interaction Design--build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.
Module 1: Introduction
Module 2: Needfinding
Module 3: Rapid Prototyping
Module 4: Heuristic Evaluation
Module 5: Direct Manipulation and Representations
Module 6: Visual Design and Information Design
Module 7: Designing experiments
2. Design Research: Needfinding and Feedback--What problem should you be working on? Finding a big problem to solve can help you find opportunities to make a big impact through design. Starting at the beginning of the design process, you’ll discover strategies for creatively brainstorming problems to work on and challenges to address. You’ll learn commonly used techniques to discover user needs, goals, and values that lead to untapped opportunities for design. In this course, you’ll learn techniques for unearthing ideas based on real world settings and learn how to turn your observations into a concrete point of view as a designer.
Topics include:
problem finding
problem framing
participant observations
interviews in the field
reviewing and improving existing designs
create inspiration boards
3. From Point of View to Prototype--Many people can see the same problem, but take very different strategies for approaching that problem. This course will help you consider what your approach will be, while creating multiple alternatives so you have the opportunity to pick something good - not just the first thing that comes to mind. Once you have identified your approach, why wait months to get feedback? In this course, you’ll learn how to make a quick prototype with feedback in hours. We will cover a repertoire of strategies for quick prototyping so you can get feedback quickly, in order to help build consensus on your design team and decide how to move forward. The design strategies you learn in this course will be applicable in a variety of contexts from services, to interfaces, to products.
Topics include:
developing a point of view
considering multiple approaches to a problem
costs and benefits of different strategies for quick prototyping
methods of prototyping (e.g., paper prototypes, digital mockups, video prototyping, Wizard of Oz)
4. Interaction Techniques--Learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design.You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.
Topics include:
Fitt’s law
Graphic interfaces
Gestural interfaces
5. Visual Design--A blank canvas is full of possibility. If you have an idea for a user experience, how do you turn it into a beautiful and effective user interface? This covers covers principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn concrete strategies to create user interfaces, including key lessons in typography, information architecture, layout, color, and more. You’ll learn particular issues that arise in new device contexts, such as mobile and responsive interfaces. You will learn how to apply these design principles in a modern context of increasingly diverse form factors - from tablets, to walls, to watches.
Topics include:
visual design
Bauhaus graphic design principles
typography
interface layout
information architecture
6. Designing, Running, and Analyzing Experiments--You will never know whether you have an effective user experience until you have tested it with users. In this course, you’ll learn how to design experiments that compare design alternatives, techniques for running experiments, and how to analyze data from these experiments. You'll learn specific measures and concrete questions to ask users that will deliver meaningful results for your designs. This course will cover both fundamentals of experimental design as well as common web implementations, including A/B testing.
I decided not to take summer classes, because, well--my budget. But, UC San Diego is offering a certificate in Interaction Design through Coursera. It costs $343 and includes 6 classes and a Capstone, and runs from June 16 to July 6. I think it would help supplement my studies and I should be able to use CE funding to cover the cost. Using CE funding would also force me to actually earn the certificate--there has to be a deliverable. The courses are similar to ones I've already taken, but I'm curious to see how they're taught--some of the topics are different and new to me. The more I read through the curriculum, the more excited I get :)
1. Human-Computer Interaction Design--build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.
Module 1: Introduction
Module 2: Needfinding
Module 3: Rapid Prototyping
Module 4: Heuristic Evaluation
Module 5: Direct Manipulation and Representations
Module 6: Visual Design and Information Design
Module 7: Designing experiments
2. Design Research: Needfinding and Feedback--What problem should you be working on? Finding a big problem to solve can help you find opportunities to make a big impact through design. Starting at the beginning of the design process, you’ll discover strategies for creatively brainstorming problems to work on and challenges to address. You’ll learn commonly used techniques to discover user needs, goals, and values that lead to untapped opportunities for design. In this course, you’ll learn techniques for unearthing ideas based on real world settings and learn how to turn your observations into a concrete point of view as a designer.
Topics include:
problem finding
problem framing
participant observations
interviews in the field
reviewing and improving existing designs
create inspiration boards
3. From Point of View to Prototype--Many people can see the same problem, but take very different strategies for approaching that problem. This course will help you consider what your approach will be, while creating multiple alternatives so you have the opportunity to pick something good - not just the first thing that comes to mind. Once you have identified your approach, why wait months to get feedback? In this course, you’ll learn how to make a quick prototype with feedback in hours. We will cover a repertoire of strategies for quick prototyping so you can get feedback quickly, in order to help build consensus on your design team and decide how to move forward. The design strategies you learn in this course will be applicable in a variety of contexts from services, to interfaces, to products.
Topics include:
developing a point of view
considering multiple approaches to a problem
costs and benefits of different strategies for quick prototyping
methods of prototyping (e.g., paper prototypes, digital mockups, video prototyping, Wizard of Oz)
4. Interaction Techniques--Learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design.You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.
Topics include:
Fitt’s law
Graphic interfaces
Gestural interfaces
5. Visual Design--A blank canvas is full of possibility. If you have an idea for a user experience, how do you turn it into a beautiful and effective user interface? This covers covers principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn concrete strategies to create user interfaces, including key lessons in typography, information architecture, layout, color, and more. You’ll learn particular issues that arise in new device contexts, such as mobile and responsive interfaces. You will learn how to apply these design principles in a modern context of increasingly diverse form factors - from tablets, to walls, to watches.
Topics include:
visual design
Bauhaus graphic design principles
typography
interface layout
information architecture
6. Designing, Running, and Analyzing Experiments--You will never know whether you have an effective user experience until you have tested it with users. In this course, you’ll learn how to design experiments that compare design alternatives, techniques for running experiments, and how to analyze data from these experiments. You'll learn specific measures and concrete questions to ask users that will deliver meaningful results for your designs. This course will cover both fundamentals of experimental design as well as common web implementations, including A/B testing.
Topics include:
designing experiments
running experiments
analyzing experiments
web implementations (e.g. A/B testing)
designing experiments
running experiments
analyzing experiments
web implementations (e.g. A/B testing)
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